While Jinx’s level 2 is strong, the deck is already powerful and you don’t need protection items for her. Relic Itemsįor relic items, I believe the best route to go is utility items. While not the most common interaction, it definitely has it’s uses, and has implications with a certain relic item… 5. Please note, however, you will not get the cost reduction from Forbidden Idol if that is the first card you play. Because the enemy Nexus was damaged, Plunder will trigger, and Jagged Butcher will spawn in as a 3|3. However, for cards with a Plunder effect, if you play them as the first card for your turn, you will still trigger Plunder!įor example, if you play a Jagged Butcher, Jinx’s ability will damage the enemy Nexus before the check for Plunder occurs. Fortunately, this deck is good at triggering plunder, as playing or discarding any card will damage the enemy Nexus and trigger it. Throughout your adventures, you may be able to add plunder cards to your deck, or find a spell with Forbidden Idol (plunder: I cost 3 less). This means you can still get value from putting a fleeting card in your hand even if you don’t play it. Quite a few powers in the game let you put a fleeting card into your hand, and if you don’t play them, at round end they will discard and trigger Jinx’s power. Fleeting cards will automatically discard at the end of turn if you don’t play them. Here, I want to go over some interactions with Jinx that can improve your play with the deck before going over her synergies. Guaranteeing a champion draw will greatly increase your consistency, and really let you lean into champions. Level 20: Heroes’ WelcomeĬhampions often provide powerful win conditions in Path of Champions, and games can be won or lost depending on if you are able to draw them. This is incredibly powerful, and makes Jinx a much more powerful draw for the deck. This breakpoint lets you finally assemble double relic items. You can equip an additional common relic to your champion. This power will give you a small amount of healing at the start of each combat, and unlocks the incredibly powerful legendary powers to use. Additionally, at this level you get access to epic items and powers, which lets you pull off some pretty cool combos. Jinx can use quite a few rare relic slots, so getting access to them is a pretty big breakpoint.
You can equip a Rare Relic to your relic slot.
Still, having a second chance at a fight will greatly increase your ability to complete a run, and let you be a bit more risky with your HP. Importantly, revives have been nerfed from Path of Champions 1.0, as you only revive with half your starting HP. This gives you another chance if your start is slow, or the opponent burns you down. This is an incredibly important breakpoint, as it gives you a second chance should you fall.
For the full list, check it out here: Level 7: +1 Reviveīegin every adventure with +1 Revive Token for a second chance on a lost combat. Here, I wanted to highlight some of the important breakpoints as you progress Jinx. Each champion has 30 levels, and will slowly make your champion more powerful as you progress. In Path 2.0, by playing often with a champion, you can earn Champion XP for them, which gives you champion levels. The deck is slanted very aggressively, which makes great use of Jinx’s star power and lets you dump your hand a bit to try and go for level ups for Jinx in certain spots. Pow-Pow provides an insanely efficient removal tool at BURST speed, letting you set up strong attacks or kill an attacking unit before it can be saved. The other units round out the deck, getting in for damage with their keywords, attack triggers, or helping with spell mana. She is the real star of the deck, letting you quickly wrack up damage for a cheap cost and keep churning through your deck. These 2 followers are imperative to this deck, as they allow you trigger the passive power twice, once for play and once for their discard, especially Zaunite Urchin.
Jury-Rig gives you free discard fodder for Zaunite Urchin and Sump Dredgers. Here we have Jinx’s starter deck, which has a very aggressive, low curve.